LABoral
The Barcelona-based group Platoniq (aka Susana Noguero, Oliver Schulbaum, Ignacio García and Joan Villa Puig) gained world fame a few years ago when they launched Burn Station, a mobile self-service system for searching, listening to and copying music and audio files with no charge. Legally and under a Copyleft Licence.

Burn Station
With the motto "taking the Internet to the streets" and inspired by the way the web works, Platoniq explores new models to distribute, shape and share information, knowledge and cultures.

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I'm back from Asturias which was as lovely as ever. We even had real vegetable to eat this time. The LAboral Art and Industrial Creation Centre in Gijón was opening Banquete_nodos y redes, Interactions Between Art, Science, Technology and Society in Spain's Digital Culture, an exhibition initiated by Karin Ohlenschläger and Luis Rico.

View of the LABoral shop and of the inauguration party right above it

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LABoral (inside) mural by Mark Titchner. Image courtesy of LABoral
Daphne Dragona is an independent new media arts curator and organiser, based in Athens with a special interest in the game arts field. She was the Programme Curator of Gaming Realities (Medi@terra, International Art and Technology Festival) which took place in Athens in 2006, and the Associate Curator of Gameworld which was hosted in Laboral in 2007. She has been involved as an organiser or as a participant in different new media events and since 2004 she is also collaborating with the International New Media Collective Personal Cinema.

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The documentary i was dying to see at the Homo Ludens Ludens exhibition at LABoral in Gijon was Gold Farmers, by Ge Jin.

Image courtesy of Ge Jin
Gold Farmers are young people who earn their living by playing MMORPG games. They acquire ("farm") items of value within a game, usually by carrying out in-game actions repeatedly to maximize gains, sometimes by using a program such as a bot or automatic clicker.

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While i was at LABoral visiting the Homo Ludens Ludens exhibition, i got to live the uncanny experience of being bossed around by wooden boxes that deliver Situation(ist) quotes, order me to bring them to their friends (which were also boxy and made of wood), carry them upstairs within 30 seconds, and treat them like princesses. I felt like a puppet in the hands of Objects of Desire, the latest game of Ludic Society. This international association of artists, game practitioners and theorists seek to provoke a new artistic re/search discipline, best addressed as 'ludics' (cf.

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As promised two days ago, here's more details about Homo Ludens Ludens, a new exhibition which reflects on the various roles fulfilled by play in our digital era. Homo Ludens Ludens opened on April 18 at LABoral the Center for Art and Industrial Creation which means that i was back in Gijon, Asturias, land of monster squids, rosy cheeks, deep-fried and vegetable-free diet, gorgeous landscapes and sidra thrown all over your favorite sneakers.

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Ten days ago i went to the opening of Homo Ludens Ludens the at LABoral Art and Industrial Creation Centre in Gijon, Spain. Homo Ludens Ludens, the third part of a trilogy the center dedicated to games, explores play as a key element of today' s world.

I'll come back with more details about the exhibition in the next few days but as a smooth prelude to the lengthier coverage, here's a few words about Art of War Parts 4b and 4c , one of the projects i particularly liked.

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I might get what? 2 or 3 emails per day from people who ask me to write a story to promote their own event. I would love to help everyone but publishing every single call and event i heard about would be a full time job and i am not up for that one.

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